Discriminated Union

If you have a class with a literal member then you can use that property to discriminate between union members.

As an example consider the union of a Square and Rectangle, here we have a member kind that exists on both union members and is of a particular literal type:

interface Square {
    kind: "square";
    size: number;
}

interface Rectangle {
    kind: "rectangle";
    width: number;
    height: number;
}
type Shape = Square | Rectangle;

If you use a type guard style check (==, ===, !=, !==) or switch on the discriminant property (here kind) TypeScript will realize that the object must be of the type that has that specific literal and do a type narrowing for you :)

function area(s: Shape) {
    if (s.kind === "square") {
        // Now TypeScript *knows* that `s` must be a square ;)
        // So you can use its members safely :)
        return s.size * s.size;
    }
    else {
        // Wasn't a square? So TypeScript will figure out that it must be a Rectangle ;)
        // So you can use its members safely :)
        return s.width * s.height;
    }
}

Exhaustive Checks

Quite commonly you want to make sure that all members of a union have some code(action) against them.

interface Square {
    kind: "square";
    size: number;
}

interface Rectangle {
    kind: "rectangle";
    width: number;
    height: number;
}

// Someone just added this new `Circle` Type
// We would like to let TypeScript give an error at any place that *needs* to cater for this
interface Circle {
    kind: "circle";
    radius: number;
}

type Shape = Square | Rectangle | Circle;

As an example of where stuff goes bad:

function area(s: Shape) {
    if (s.kind === "square") {
        return s.size * s.size;
    }
    else if (s.kind === "rectangle") {
        return s.width * s.height;
    }
    // Would it be great if you could get TypeScript to give you an error?
}

You can do that by simply adding a fall through and making sure that the inferred type in that block is compatible with the never type. For example if you add the exhaustive check you get a nice error:

function area(s: Shape) {
    if (s.kind === "square") {
        return s.size * s.size;
    }
    else if (s.kind === "rectangle") {
        return s.width * s.height;
    }
    else {
        // ERROR : `Circle` is not assignable to `never`
        const _exhaustiveCheck: never = s;
    }
}

That forces you to handle this new case :

function area(s: Shape) {
    if (s.kind === "square") {
        return s.size * s.size;
    }
    else if (s.kind === "rectangle") {
        return s.width * s.height;
    }
    else if (s.kind === "circle") {
        return Math.PI * (s.radius **2);
    }
    else {
        // Okay once more
        const _exhaustiveCheck: never = s;
    }
}

Switch

TIP: of course you can also do it in a switch statement:

function area(s: Shape) {
    switch (s.kind) {
        case "square": return s.size * s.size;
        case "rectangle": return s.width * s.height;
        case "circle": return Math.PI * s.radius * s.radius;
        default: const _exhaustiveCheck: never = s;
    }
}

strictNullChecks

>tags: [[Error_NullChecks]] [[Error_Return]] If using *strictNullChecks and doing exhaustive checks, TypeScript might complain “not all code paths return a value”. You can silence that by simply returning the _exhaustiveCheck variable (of type never). So:

function area(s: Shape) {
    switch (s.kind) {
        case "square": return s.size * s.size;
        case "rectangle": return s.width * s.height;
        case "circle": return Math.PI * s.radius * s.radius;
        default:
          const _exhaustiveCheck: never = s;
          return _exhaustiveCheck;
    }
}

Throw in exhaustive checks

You can write a function that takes a never (and therefore can only be called with a variable that is inferred as never) and then throws an error if its body ever executes:

function assertNever(x:never): never {
    throw new Error('Unexpected value. Should have been never.');
}

Example use with the area function:

interface Square {
    kind: "square";
    size: number;
}
interface Rectangle {
    kind: "rectangle";
    width: number;
    height: number;
}
type Shape = Square | Rectangle;

function area(s: Shape) {
    switch (s.kind) {
        case "square": return s.size * s.size;
        case "rectangle": return s.width * s.height;
		// If a new case is added at compile time you will get a compile error
		// If a new value appears at runtime you will get a runtime error
        default: return assertNever(s);
    }
}

Retrospective Versioning

Say you have a data structure of the form:

>tags: [[DTO]] [[Versioning]]

type DTO = {
  name: string
}

And after you have a bunch of DTOs you realize that name was a poor choice. You can add versioning retrospectively by creating a new union with literal number (or string if you want) of DTO. Mark the version 0 as undefined and if you have strictNullChecks enabled it will just work out:

type DTO = 
| { 
   version: undefined, // version 0
   name: string,
 }
| {
   version: 1,
   firstName: string,
   lastName: string, 
}
// Even later 
| {
    version: 2,
    firstName: string,
    middleName: string,
    lastName: string, 
} 
// So on

Example usage of such a DTO:

function printDTO(dto:DTO) {
  if (dto.version == null) {
      console.log(dto.name);
  } else if (dto.version == 1) {
      console.log(dto.firstName,dto.lastName);
  } else if (dto.version == 2) {
      console.log(dto.firstName, dto.middleName, dto.lastName);
  } else {
      const _exhaustiveCheck: never = dto;
  }
}